Quake II gets HTML5 port for in-browser gaming [Video]
The comparative benefits of HTML5 and Flash are still being argued, but thanks to a team of three Google engineers we can mark another point up to the HTML5 side. They’ve managed to port Quake II’s game engine over to HTML5, so that you can play it completely within the browser. The end result is 30fps gaming complete with file saving and multiplayer support.
After ID open-sourced the Quake II engine, it was ported over to Java; the Google guys then compiled it to Javascript using the Google Web Toolkit (GWT). In order to get everything working, they had to create a new WebGL based renderer, convert the UDP multiplayer network layer to WebSockets and multiple other tweaks; not bad, given this was their 20-percent project.
If you’re interested in trying it yourself, the team have released all of their code here. Unfortunately there’s only Webkit and Chrome versions at the moment, since Firefox doesn’t support some of the HTML5 code necessary.
After ID open-sourced the Quake II engine, it was ported over to Java; the Google guys then compiled it to Javascript using the Google Web Toolkit (GWT). In order to get everything working, they had to create a new WebGL based renderer, convert the UDP multiplayer network layer to WebSockets and multiple other tweaks; not bad, given this was their 20-percent project.
If you’re interested in trying it yourself, the team have released all of their code here. Unfortunately there’s only Webkit and Chrome versions at the moment, since Firefox doesn’t support some of the HTML5 code necessary.
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