Treyarch’s Call of Duty: Black Ops will Feature 3D as an Option
10/06/2010 10:20:00 AM
kenmouse
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For development studio Treyarch, the release of Call of Duty: Black Ops is a lot of things. First and foremost, though, it’s the Call of Duty after Modern Warfare 2, so they know they have a lot of work ahead of them. But Activision obviously has faith in the development house, as they’ve released popular titles in the past, like World at War. And now it looks like everyone agrees that 3D will help Black Ops stand out, so the feature has bee included as an option that users can either turn on or leave alone.
When Black Ops launches on November 9th, 2010, it will feature the 3D option right out of the box. Players will be able to experience not only the campaign, but also the specific training missions, multiplayer (every mode), and even the extra game mode, Zombies. As with any other 3D-compatible title, you’ll need the appropriate hardware to make it happen. Both Sony’s PlayStation 3 and Microsoft’s Xbox 360 now fully support 3D playback for games, so you’ll just need to get your hands on a 3D TV, too. And, if you plan on playing the First Person Shooter (FPS) on your PC, then you’ll need NVIDIA’s 3D Vision to take advantage of the fun.
According to Jay Puryear of Treyarch, the 3D technology was created by an Activision Research and Develpoment team, and not by Treyarch themselves. The development studio thought 3D was a good idea, but they wanted to make sure that it was perfect before they implemented it into their title. And, as Puryear puts it, there’s just enough 3D in the game “to make it pop, but not enough to where you are trying to figure out, ‘Where am I supposed to look’?”
While Sony is making a hard push for 3D, and even expected to include it in upcoming triple-A titles, this will be the first time publisher Activision has released a stereoscopic 3D title. According to Puryear, an FPS was a logical choice for the implementation of 3D, thanks to the gametype itself, as well as the environments. Treyarch points out that, while you progress through the title, players will now be able to see the depth of when their character is holding a weapon, or see that cover actually looks like cover, as it has depth of field within the playspace. Whether it’s just a box or a car, players will be able to tell that it’s present on the field, and has range.
There’s going to be an in-game option that lets you decide whether or not you want 3D activated. If you turn it off, you won’t be able to tell any difference. But, if you’ve got the hardware (and glasses) to enjoy the three-dimensional gaming goodness, then activating that option will bring a whole new level of gaming to your living room.
[via Game Hunters]
When Black Ops launches on November 9th, 2010, it will feature the 3D option right out of the box. Players will be able to experience not only the campaign, but also the specific training missions, multiplayer (every mode), and even the extra game mode, Zombies. As with any other 3D-compatible title, you’ll need the appropriate hardware to make it happen. Both Sony’s PlayStation 3 and Microsoft’s Xbox 360 now fully support 3D playback for games, so you’ll just need to get your hands on a 3D TV, too. And, if you plan on playing the First Person Shooter (FPS) on your PC, then you’ll need NVIDIA’s 3D Vision to take advantage of the fun.
According to Jay Puryear of Treyarch, the 3D technology was created by an Activision Research and Develpoment team, and not by Treyarch themselves. The development studio thought 3D was a good idea, but they wanted to make sure that it was perfect before they implemented it into their title. And, as Puryear puts it, there’s just enough 3D in the game “to make it pop, but not enough to where you are trying to figure out, ‘Where am I supposed to look’?”
While Sony is making a hard push for 3D, and even expected to include it in upcoming triple-A titles, this will be the first time publisher Activision has released a stereoscopic 3D title. According to Puryear, an FPS was a logical choice for the implementation of 3D, thanks to the gametype itself, as well as the environments. Treyarch points out that, while you progress through the title, players will now be able to see the depth of when their character is holding a weapon, or see that cover actually looks like cover, as it has depth of field within the playspace. Whether it’s just a box or a car, players will be able to tell that it’s present on the field, and has range.
There’s going to be an in-game option that lets you decide whether or not you want 3D activated. If you turn it off, you won’t be able to tell any difference. But, if you’ve got the hardware (and glasses) to enjoy the three-dimensional gaming goodness, then activating that option will bring a whole new level of gaming to your living room.
[via Game Hunters]
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